HasMedia
bool HasMedia() const;
bool HasMedia() const;
if (device.HasMedia() && !device.IsReadOnly()) {
&& partition->Device()->HasMedia();
if (HasMedia())
if (!partition->Device()->HasMedia() || partition->IsMounted())
bool hadMedia = device->HasMedia();
if ((!device->MediaChanged() && (device->HasMedia() || !hadMedia))
|| !(hadMedia != device->HasMedia()
} else if (!device->HasMedia() && hadMedia) {
if (device->HasMedia()) {
printf(" has media: %d\n", device->HasMedia());
printf(" has media: %d\n", device->HasMedia());