HasFloat
bool HasFloat(const char *, int32 n = 0) const;
bool HasFloat(const char* name, int32 n = 0) const;
if (HasFloat(name))
if (fSettings.HasFloat(name))
if (!archive || !archive->HasFloat("_fflt"))
if (!archive || !archive->HasFloat("_fflt"))
if (archive->HasFloat("_divide"))
if (message->HasFloat(kJDScaling))
if (message->HasFloat(kJDGamma))
if (message->HasFloat(kJDInkDensity))
if (msg->HasFloat(name)) {
if (HasFloat(name))
if (HasFloat(name))