HasEvents
bool HasEvents() const;
hasRealtime = fRealTimeQueue.HasEvents();
hasEvent = fEventQueue.HasEvents();
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == false);
ASSERT(q->HasEvents() == false);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == false);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == false);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);
ASSERT(q->HasEvents() == true);