HandleKeyUp
virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
if (manipulator->HandleKeyUp(key, modifiers, _command))
virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
if (HandleKeyUp(key, modifiers))
if (fCurrentState->HandleKeyUp(key, modifiers, &command)) {
if (fTarget->HandleKeyUp(key, modifiers))
bool HandleKeyUp(uint32 key, uint32 modifiers);
virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
virtual bool HandleKeyUp(uint32 key,