HandleKeyDown
if (gTeamMonitorWindow->HandleKeyDown(message))
bool HandleKeyDown(BMessage* msg);
virtual bool HandleKeyDown(uint32 key, uint32 modifiers,
if (manipulator->HandleKeyDown(key, modifiers, _command))
virtual bool HandleKeyDown(uint32 key, uint32 modifiers,
if (HandleKeyDown(key, modifiers))
if (fCurrentState->HandleKeyDown(key, modifiers, &command)) {
if (fTarget->HandleKeyDown(key, modifiers))
bool HandleKeyDown(uint32 key, uint32 modifiers);
virtual bool HandleKeyDown(uint32 key, uint32 modifiers,
virtual bool HandleKeyDown(uint32 key, uint32 modifiers,
virtual bool HandleKeyDown(uint32 key,