AOPOBJ_STATIC_POINTER
ObjDesc->Common.Flags |= AOPOBJ_STATIC_POINTER;
(TargetDesc->Common.Flags & AOPOBJ_STATIC_POINTER))
TargetDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER;
(!(TargetDesc->Common.Flags & AOPOBJ_STATIC_POINTER)))
(!(TargetDesc->Common.Flags & AOPOBJ_STATIC_POINTER)))
TargetDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER;
ObjDesc->Common.Flags |= AOPOBJ_STATIC_POINTER;
DestDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER;
if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))