GuiTeamUiSettings
status_t result = fTeamWindow->LoadSettings((GuiTeamUiSettings*)settings);
settings = new(std::nothrow) GuiTeamUiSettings(ID());
fTeamWindow->SaveSettings((GuiTeamUiSettings*)settings);
InspectorWindow::LoadSettings(const GuiTeamUiSettings& settings)
class GuiTeamUiSettings;
const GuiTeamUiSettings& settings);
settings = new(std::nothrow) GuiTeamUiSettings();
GuiTeamUiSettings::AddSettings(const char* settingID, const BMessage& data)
GuiTeamUiSettings::Settings(const char* settingID, BMessage &data) const
GuiTeamUiSettings::Values() const
GuiTeamUiSettings::GuiTeamUiSettings()
GuiTeamUiSettings&
GuiTeamUiSettings::operator=(const GuiTeamUiSettings& other)
GuiTeamUiSettings::_SetTo(const GuiTeamUiSettings& other)
GuiTeamUiSettings::_Unset()
GuiTeamUiSettings::GuiTeamUiSettings(const char* settingsID)
GuiTeamUiSettings::GuiTeamUiSettings(const GuiTeamUiSettings& other)
GuiTeamUiSettings::~GuiTeamUiSettings()
GuiTeamUiSettings::Type() const
GuiTeamUiSettings::ID() const
GuiTeamUiSettings::SetTo(const BMessage& archive)
GuiTeamUiSettings::WriteTo(BMessage& archive) const
GuiTeamUiSettings::Clone() const
GuiTeamUiSettings* settings = new(std::nothrow) GuiTeamUiSettings(fID);
class GuiTeamUiSettings : public TeamUiSettings {
GuiTeamUiSettings();
GuiTeamUiSettings(const char* settingsID);
GuiTeamUiSettings(const GuiTeamUiSettings&
~GuiTeamUiSettings();
GuiTeamUiSettings& operator=(const GuiTeamUiSettings& other);
status_t _SetTo(const GuiTeamUiSettings& other);
TeamWindow::_LoadSettings(const GuiTeamUiSettings* settings)
GuiTeamUiSettings* settings;
TeamWindow::LoadSettings(const GuiTeamUiSettings* settings)
TeamWindow::SaveSettings(GuiTeamUiSettings* settings)
const GuiTeamUiSettings* settings);
GuiTeamUiSettings fUiSettings;
const GuiTeamUiSettings* settings);
GuiTeamUiSettings* settings);