GlyphIndexForGlyphCode
uint32 glyphIndex = fEngine.GlyphIndexForGlyphCode(glyphCode);
uint32 glyphIndex = engine->GlyphIndexForGlyphCode(glyphCode);
glyphIndex = engine->GlyphIndexForGlyphCode(glyphCode);
glyphIndex = engine->GlyphIndexForGlyphCode(0x20 /* space */);
uint32 GlyphIndexForGlyphCode(uint32 glyphCode) const;