GetValueAt
bool GetValueAt(int32 columnIndex, BVariant& value)
virtual bool GetValueAt(void* object, int32 columnIndex, BVariant& value)
return ((Node*)object)->GetValueAt(columnIndex, value);
if (!fModel->GetValueAt(field->RowIndex(), modelIndex, value))
bool valid1 = fModel->GetValueAt(field1->RowIndex(), modelIndex, value1);
bool valid2 = fModel->GetValueAt(field2->RowIndex(), modelIndex, value2);
if (!fModel->GetValueAt(field->RowIndex(), modelIndex, value))
virtual bool GetValueAt(int32 rowIndex, int32 columnIndex,
if (!fModel->GetValueAt(field->Object(), modelIndex, value))
bool valid1 = fModel->GetValueAt(field1->Object(), modelIndex, value1);
bool valid2 = fModel->GetValueAt(field2->Object(), modelIndex, value2);
if (!fModel->GetValueAt(field->Object(), modelIndex, value))
virtual bool GetValueAt(void* object, int32 columnIndex,
if (!fRegisterTableModel->GetValueAt(rowIndex, 1, value))
virtual bool GetValueAt(void* object, int32 columnIndex,