GetThread
::Thread* GetThread() const { return fThread; }
::Thread* GetThread() const { return fThread; }
fLockOwner = candidate->GetThread();
fLockOwner = candidate->GetThread();
thread_id GetThread() const;
RequestThread* GetThread() const;
thread_id GetThread();
if (fModel->GetThread()->DeletionTime() >= 0) {
eventTime = double(fModel->GetThread()->DeletionTime()
thread_id threadID = fModel->GetThread()->ID();
Model::Thread* GetThread() const { return fThread; }
message.AddInt32("thread", threadEvent.GetThread()->ID());
message.AddString("threadName", threadEvent.GetThread()->Name());
message.AddInt32("thread", threadEvent.GetThread()->ID());
message.AddString("threadName", threadEvent.GetThread()->Name());
message.AddInt32("thread", threadEvent.GetThread()->ID());
message.AddString("threadName", threadEvent.GetThread()->Name());
if (threadEvent.GetThread()->State() != THREAD_STATE_STOPPED)
message.AddInt32("thread", threadEvent.GetThread()->ID());
message.AddString("threadName", threadEvent.GetThread()->Name());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
BReference< ::Thread> threadReference(event.GetThread());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
::Thread* thread = event.GetThread();
::Thread* thread = event.GetThread();
thread_id GetThread(void);
if (fTraceWaitingThread == event.GetThread()) {
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
message.AddInt32("thread", event.GetThread()->ID());
entry.nth_id = state->GetThread()->id;
Thread* thread = state->GetThread();
request->GetThread()->id, request->Cookie());
request->GetThread()->id, request->MinimalWriteCount());
Thread* nextThread = nextThreadData->GetThread();
enqueue(thread->GetThread(), false);
Thread* oldThread = oldThreadData->GetThread();
Thread* nextThread = nextThreadData->GetThread();
Thread* thread = threadData->GetThread();
&& !thread_is_idle_thread(iterator.Next()->GetThread())) {
inline Thread* GetThread() const { return fThread; }
fIdleThread.GetThread()->cpu = &fCPU;
fCurrentThread->GetThread()->next_state = fCurrentThread->NextState();
scheduler_enqueue_in_run_queue(thread->GetThread());
{ return fCurrentThread->GetThread(); }