GetState
uint32 GetState() const;
|| (serverInfo->GetState() != STATE_READY
&& serverInfo->GetState() != STATE_UPDATING)) {
if (serverInfo->GetState() == STATE_READY) {
if (oldServerInfo && oldServerInfo->GetState() != STATE_READY)
if (serverInfo->GetState() == STATE_REMOVING) {
if (oldInfo->GetState() == STATE_REMOVING) {
bool removing = (serverInfo->GetState() == STATE_REMOVING);
if (oldInfo->GetState() == STATE_REMOVING) {
uint16 GetState() const { return le2h(deh_state); }
bool IsVisible() const { return (GetState() & (1 << DEH_Visible)); }
PRINT((" state: %hx\n", GetState()));
uint16 GetState() const
if (error == B_OK && fSuperBlock->GetState() != REISERFS_VALID_FS) {
status = filter.GetState(*groupAddr, interface, state, true);
filter.GetState(*groupAddr, interface, state, false);
status_t GetState(const AddressType &groupAddress,
status = filter.GetState(*groupAddr, interface, state, true);
filter.GetState(*groupAddr, interface, state, false);
status_t GetState(const AddressType &groupAddress,
thread_state GetState();
VariablesViewState* GetState(thread_id threadID,
VariablesViewState* GetState(FunctionID* functionID) const;
->GetState(fThread->ID(), functionID);
VariablesViewState* viewState = fViewStateHistory->GetState(fThread->ID(),
VariablesViewState* viewState = fViewStateHistory->GetState(fThread->ID(),
->GetState(fThread->ID(), functionID);
thread_state GetState(void);
state->GetState();