GetSlot
status_t GetSlot(bool canWait,
status_t error = sPhysicalPageMapper.GetSlot(false, slot);
status_t error = sPhysicalPageMapper.GetSlot(true, fSlots[i].slot);
GetSlot(true, fDebugSlot);
status_t error = GetSlot(true, slot);
PhysicalPageSlot* slot = slotQueue.GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
inline PhysicalPageSlot* GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
slot = pool->GetSlot();
inline PhysicalPageSlot* GetSlot();
status_t GetSlot(bool canWait,
status_t error = sPhysicalPageMapper.GetSlot(false, slot);
status_t error = sPhysicalPageMapper.GetSlot(true, fSlots[i].slot);
GetSlot(true, fDebugSlot);
status_t error = GetSlot(true, slot);
PhysicalPageSlot* slot = slotQueue.GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
inline PhysicalPageSlot* GetSlot();
slot = pool->GetSlot();
inline PhysicalPageSlot* GetSlot();
status_t GetSlot(bool canWait,
status_t error = sPhysicalPageMapper.GetSlot(false, slot);
status_t error = sPhysicalPageMapper.GetSlot(true, fSlots[i].slot);
GetSlot(true, fDebugSlot);
status_t error = GetSlot(true, slot);
PhysicalPageSlot* slot = slotQueue.GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
inline PhysicalPageSlot* GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
PhysicalPageSlot* slot = slotQueue->GetSlot();
slot = pool->GetSlot();
inline PhysicalPageSlot* GetSlot();