GetPriority
int32 GetPriority();
int32 GetPriority(void);
std::max(GetPriority() - _GetMinimalPriority(), int32(0)));
int32 priority = GetPriority() - _GetPenalty();
fEffectivePriority = GetPriority();
fEffectivePriority = GetPriority();
fEffectivePriority = GetPriority();
int32 priority = GetPriority() / kDivisor;
return GetPriority() >= B_FIRST_REAL_TIME_PRIORITY;
return GetPriority() == B_IDLE_PRIORITY;
if (GetPriority() - oldPenalty <= kMinimalPriority)
inline int32 GetPriority() const { return fThread->priority; }