GetPointsAt
if (!path->GetPointsAt(p, point, pointIn, pointOut))
if (!path->GetPointsAt(p, point, pointIn, pointOut))
if (!path->GetPointsAt(j, a, aIn, aOut))
if ((j + 1 < pointCount && path->GetPointsAt(j + 1, b, bIn, bOut))
|| (path->IsClosed() && path->GetPointsAt(0, b, bIn, bOut))) {
for (int32 i = 0; i < count && fPath->GetPointsAt(i, p, pIn, pOut); i++) {
fPath->GetPointsAt(index, p, pIn, pOut);
for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut)
fPath->GetPointsAt(indices[i],
for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut); i++) {
if (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut))
if (fPath && !fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut, &fConnected))
if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
if (fPath && (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut)
if (!fPath->GetPointsAt(fIndex[i],
if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
if (!fPath->GetPointsAt(fIndex[i],
if (fPath->GetPointsAt(fIndices[i], fPoints[i].point,
if (!path->GetPointsAt(p, point, pointIn, pointOut))
bool GetPointsAt(int32 index,