GetPattern
const uchar* GetPattern() const;
info.viewStateInfo.pattern = (::pattern)fPattern.GetPattern();
const Pattern& GetPattern() const
= state->GetPattern() == fPatternHandler.GetPattern()
SetPattern(state->GetPattern().GetPattern());
const Pattern& GetPattern(void) const
inline const ::pattern& GetPattern() const
SetPattern(state->GetPattern().GetPattern());
if (fState.GetPattern() == pattern)
AddPattern(drawState.GetPattern());
Add(pattern.GetPattern());