GetParent
path.GetParent(&path);
status_t GetParent(BEntry *entry) const;
status_t GetParent(BDirectory *dir) const;
status_t GetParent(BEntry* entry) const;
status_t GetParent(BDirectory* dir) const;
status_t GetParent(BPath* path) const;
if (entry.GetParent(&dir) == B_OK
*node = fDirectory->GetParent();
VirtualDir* GetParent() const;
BReference<Directory> parent = dir->GetParent();
BReference<Directory> parentRef = node->GetParent();
BReference<Directory> GetParent() const;
if (entry->GetParent() != NULL)
parentID = entry->GetParent()->GetID();
status_t error = (entry && !entry->GetParent() ? B_OK : B_BAD_VALUE);
status_t error = (entry && entry->GetParent() == this ? B_OK
else if ((*entry)->GetParent() == this)
else if ((*entry)->GetParent() == this)
return (entry ? entry->GetParent() : NULL);
Directory *GetParent() const;
return HashKey(Key(value->GetParent()->GetID(), value->GetName()));
return (value->GetParent()->GetID() == key.id
Directory *GetParent() const { return fParent; }
entry->GetParent()->GetID());
if (entry->GetParent() != NULL)
parentID = ((Node*)entry->GetParent())->GetID();
return entry->GetParent()->GetID();
if (dir->GetParent())
*nodeID = dir->GetParent()->GetID();
Directory *parent = dir->GetParent();
parent = parent->GetParent()) {
if (curImage.GetParent(&parent) != B_OK)
if (targetEntry.GetParent(&parentEntry) != B_OK) {
if (entry.GetParent(&entry) != B_OK)
entry.GetParent(&entry);
entry.GetParent(&entry);
if (path.GetParent(&parent) == B_OK) {
if (file.GetParent(&parent) == B_OK &&
entry.GetParent(&parent);
path.GetParent(&parent);
status = path.GetParent(&path);
currentFilePath.GetParent(&damagedFilePath);
status_t result = path.GetParent(&parent);
if (BEntry(fileRef).GetParent(&saveDirectory) == B_OK) {
status = path.GetParent(&path);
ret = destPath.GetParent(&destDirectory);
ret = destination.GetParent(&dstFolder);
openTarget.GetParent(&openTarget);
entry.GetParent(&entry);
entry.GetParent(&entry);
fFilePath.GetParent(&fFilePathParent);
path.GetParent(&path);
mediaFilePath.GetParent(&dirPath);
ret = destination.GetParent(&dirPath);
destination.GetParent(&directory);
fToPackages.GetParent(&path);
folder.GetParent(&folder);
entry.GetParent(&dir);
entry.GetParent(&parent);
entry.GetParent(&dirEntry);
entry.GetParent(&folderEntry);
entry.GetParent(&parent);
if (entry.GetParent(&entry) == B_OK
if (directoryPath.GetParent(&directoryPath) == B_OK)
entry.GetParent(&dir);
if (folderPath.GetParent(&folderPath) == B_OK) {
if (entry.GetParent(&parent) == B_OK) {
entry.GetParent(&parent);
fPath.GetParent(&parentDirectory);
entry.GetParent(&parent);
if ((status = entry.GetParent(&directory)) < B_OK)
if ((status = entry.GetParent(&directory)) < B_OK)
TempPath.GetParent (&TempPath);
DirectoryEntry.GetParent (&DirectoryEntry) != B_OK)
while (outputPath.GetParent(&parent) == B_OK) {
repositoryInfoEntry.GetParent(&repositoryParentEntry);
if (path.GetParent(&path) == B_OK &&
|| fPath.GetParent(&fPath) != B_OK) {
basePath.GetParent(&basePath);
if (path.InitCheck() == B_OK && path.GetParent(&path) == B_OK)
if (path.GetParent(&parent) == B_OK) {
status = path.GetParent(&path);
error = path->GetParent(path);
&& entry.GetParent(&entry) == B_OK
err = entry.GetParent(&entry);
entry.GetParent(&sourceEntry);
entry.GetParent(&source);
entry.GetParent(&destDir);
entry.GetParent(&destDir);
entry.GetParent(&parent);
sourceEntry->GetParent(&srcDirectory);
status_t err = path.GetParent(&parentPath);
entry.GetParent(&parent);
err = originalPath.GetParent(&parentPath);
if ((error = entry.GetParent(&parent)) != B_OK
return entry.GetParent(&_entry);
err = parent.GetParent(&parent);
result = entry->GetParent(&parent);
if (entry.GetParent(&parent) != B_OK)
if (entry.GetParent(&entry) != B_OK)
error = entry.GetParent(&entry);
status_t status = entry.GetParent(&parent);
if (!directory.IsRootDirectory() && entry.GetParent(&entry) == B_OK) {
path.GetParent(&path);
if (entry.GetParent(&parentEntry) == B_OK) {
bool enable = entry.GetParent(&parentEntry) == B_OK;
source->GetParent(&parent);
currentDir.GetParent(¤tDir);
status_t status = path.GetParent(&path);
status = path.GetParent(&path);
currentDir.GetParent(¤tDir);
while (path.GetParent(&path) == B_OK) {
if (entry.GetParent(&parent) != B_OK)
entry.GetParent(&parent);
if (tmpEntry.GetParent(&parent) != B_OK)
if (path.GetParent(&path) != B_OK)
path.GetParent(&path);
&& entry.GetParent(&parent) == B_OK) {
&& entry.GetParent(&directory) == B_OK) {
entry.GetParent(&parent);
entry.GetParent(&parent);
path.GetParent(&path);
if (path.GetParent(&path) != B_OK
status = parent.GetParent(&parent);
|| entry.GetParent(&directory) < B_OK
targetPath.GetParent(&targetPath);
err |= entry.GetParent(&entry);
file.GetParent(&path);
if (path.SetTo(&info->ref) != B_OK || path.GetParent(&path) != B_OK)
if (path.GetParent(&path) != B_OK)
path.GetParent(&path);
addons_path.GetParent(&addons_path);
path.GetParent(&path);
path.GetParent(&parent); // lock for parent
path.GetParent(&parent); // lock for parent
path.GetParent(&parent);
path.GetParent(&parent); // übergeordnetes Verzeichnis suchen
appEntry.GetParent(&appFolder);
appEntry.GetParent( &appFolder);
CPPUNIT_ASSERT( entry.GetParent(&parentEntry) == B_NO_INIT );
CPPUNIT_ASSERT( entry.GetParent(&parentEntry) == B_NO_INIT );
CPPUNIT_ASSERT( entry.GetParent(&parentEntry) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( entry.GetParent(&parentDir) == B_NO_INIT );
CPPUNIT_ASSERT( entry.GetParent(&parentDir) == B_NO_INIT );
CPPUNIT_ASSERT( entry.GetParent(&parentDir) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( entry.GetParent(&parentEntry) == B_OK );
CPPUNIT_ASSERT( entry.GetParent(&parentDir) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&dirPath) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&dirPath) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_NO_INIT );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&parent) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&path) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&path) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&path) == B_OK );
CPPUNIT_ASSERT( path.GetParent(&path) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( path.GetParent(NULL) == B_BAD_VALUE );
if (path.GetParent(fTestDir) != B_OK)