GetOwner
status_t GetOwner(uid_t *owner) const;
status_t GetOwner(uid_t* owner) const;
char* GetOwner(uid_t user);
attr[i].fData.fPointer = gIdMapper->GetOwner(st->st_uid);
BHandler * GetOwner(void) const { return fOwner; }
BMessenger msgr(GetOwner());
BMessenger msgr(GetOwner());
if (node.GetOwner(&nodeOwner) == B_OK) {
CPPUNIT_ASSERT( statable->GetOwner(&owner) == B_OK );
CPPUNIT_ASSERT( statable->GetOwner(&owner) == B_NO_INIT );
CPPUNIT_ASSERT( statable->GetOwner(NULL) == B_BAD_VALUE );