GetOutputChannelGain
static_cast<float *>(value)[0] = GAIN_TO_DB((output->GetOutputChannelGain(0) + output->GetOutputChannelGain(1)) / 2);
output->GetOutputChannelGain(channel));
= GAIN_TO_DB(output->GetOutputChannelGain(channel));
float l = output->GetOutputChannelGain(0);
float r = output->GetOutputChannelGain(1);
float l = output->GetOutputChannelGain(0);
float r = output->GetOutputChannelGain(1);
output->SetOutputChannelGain(0, output->GetOutputChannelGain(0) * f);
output->SetOutputChannelGain(1, output->GetOutputChannelGain(1) * f);
float l = output->GetOutputChannelGain(0);
float r = output->GetOutputChannelGain(1);
fOutputGain * fOutput->GetOutputChannelGain(i));
float GetOutputChannelGain(int channel);
fOutputSetting.AddFloat("OutputChannelGain", output->GetOutputChannelGain(i));