GetNextMessage
status_t GetNextMessage(int32& code, bigtime_t timeout = B_INFINITE_TIMEOUT);
ServerLink::GetNextMessage(int32& code, bigtime_t timeout)
return fReceiver->GetNextMessage(code, timeout);
status_t GetNextMessage(int32& code,
return GetNextMessage(code);
status_t status = receiver.GetNextMessage(code);
err = receiver.GetNextMessage(code);
status_t status = receiver.GetNextMessage(code);
status_t status = receiver.GetNextMessage(code);
status_t err = pmsg.GetNextMessage(code);
err = reader.GetNextMessage(code, B_INFINITE_TIMEOUT);
if (link.GetNextMessage(code) != B_OK) {
status = receiver.GetNextMessage(code, 0);