GetNextAttrName
status_t GetNextAttrName(char *buffer);
status_t GetNextAttrName(char* buffer);
while (node.GetNextAttrName(name) == B_OK) {
while (dir->GetNextAttrName(buffer1) == B_NO_ERROR) {
while (node.GetNextAttrName(attribute) == B_OK) {
while (sourceNode.GetNextAttrName(attrName) == B_OK) {
while (node.GetNextAttrName(buffer) == B_OK) {
while (node.GetNextAttrName(attrName) == B_OK) {
while (src.GetNextAttrName(attrName) == B_OK) {
status_t attrStatus = node.GetNextAttrName(attrName);
attrStatus = node.GetNextAttrName(attrName);
while (source.GetNextAttrName(attrName) == B_OK) {
while (node.GetNextAttrName(name) == B_OK) {
while (node->GetNextAttrName(attrName) == B_OK) {
while (in.GetNextAttrName(name) == B_OK) {
while (n.GetNextAttrName(name) == B_OK) {
while (source.GetNextAttrName(attrName) == B_OK) {
while (source.GetNextAttrName(attrName) == B_OK) {
while (source.GetNextAttrName(attribute) == B_OK) {
if (fNode->GetNextAttrName(attrName) != B_OK)
while (node->GetNextAttrName(attrName) == B_OK) {
while (srcNode->GetNextAttrName(name) == B_OK) {
while (srcNode->GetNextAttrName(name) == B_OK) {
while (node->GetNextAttrName(attrName) == B_OK) {
while (node->GetNextAttrName(name) == B_OK) {
while (dir->GetNextAttrName(buffer1) == B_NO_ERROR) {
CPPUNIT_ASSERT( node.GetNextAttrName(nameBuffer) == B_ENTRY_NOT_FOUND );
while (node.GetNextAttrName(nameBuffer) == B_OK)
CPPUNIT_ASSERT( node.GetNextAttrName(nameBuffer) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( node.GetNextAttrName(nameBuffer) == B_OK );
while (node.GetNextAttrName(nameBuffer) == B_OK)
CPPUNIT_ASSERT( node.GetNextAttrName(nameBuffer) == B_ENTRY_NOT_FOUND );
CPPUNIT_ASSERT( node.GetNextAttrName(NULL) == B_BAD_VALUE );
CPPUNIT_ASSERT( node->GetNextAttrName(nameBuffer) != B_OK );
while (node.GetNextAttrName(nameBuffer) == B_OK) {