GetMode
status_t GetMode(display_mode* mode);
status_t GetMode(uint32 workspace,
status_t GetMode(uint32 workspace, display_mode* mode);
efi_status (*GetMode) (struct efi_console_control_protocol* self,
inline mode_t GetMode() const { return fMode; }
node->GetMode(), 0);
*_type = foundNode->GetMode();
st->st_mode = node->GetMode();
if (check_write_stat_permissions(node->GetGID(), node->GetUID(), node->GetMode(),
node->SetMode((node->GetMode() & ~S_IUMSK)
uint16 GetMode() const
bool IsDir() const { return S_ISDIR(GetMode()); }
bool IsFile() const { return S_ISREG(GetMode()); }
bool IsSymlink() const { return S_ISLNK(GetMode()); }
PRINT((" mode: %hx\n", GetMode()));
*_type = foundNode->GetStatData()->GetMode() & S_IFMT;
return check_access_permissions(mode, statData->GetMode(),
st->st_mode = statData->GetMode();
screen.GetMode(&mode);
status_t status = BScreen(id).GetMode(&mode);
status_t status = screen.GetMode(¤tMode);
status = screen.GetMode(fOriginalDisplayMode);
status_t status = screen.GetMode(&mode);
status_t status = screen.GetMode(index, &mode);
if (GetMode(B_CURRENT_WORKSPACE_INDEX, &mode) == B_OK)
return fScreen->GetMode(B_CURRENT_WORKSPACE_INDEX, mode);
return fScreen->GetMode(workspace, mode);
screen.GetMode(fGameModeWorkspace, &fOriginalMode);
screen.GetMode(fGameModeWorkspace, &fCurrentMode);
BScreen().GetMode(&mode);
BScreen().GetMode(&fMode);
status_t status = screen.GetMode(&mode);
if (screen.GetMode(workspace, &displayMode) != B_OK)
return screen.GetMode(workspace, &mode);
if (screen.GetMode(workspace, &fOriginalDisplayMode[workspace])
screen.GetMode(&newMode);
screen->GetMode(mode);
screen->GetMode(oldMode);
screen->GetMode(mode);
fHWInterface->GetMode(&mode);
fHWInterface->GetMode(&mode);
fHWInterface->GetMode(&mode);
fHWInterface->GetMode(&mode);
GetMode(current);
void GetMode(display_mode& mode) const;
void GetMode(uint16 &width, uint16 &height,
screen->GetMode(mode);
screen->GetMode(width, height, colorSpace, frequency);
screen->GetMode(mode);
screen->GetMode(mode);
Screen()->GetMode(width, height, colorSpace, frequency);
virtual void GetMode(display_mode* mode);
virtual void GetMode(display_mode* mode) = 0;
virtual void GetMode(display_mode* mode);
virtual void GetMode(display_mode* mode);
virtual void GetMode(display_mode* mode);
virtual void GetMode(display_mode* mode);
status_t status = screen.GetMode(&oldMode);
status_t status = screen.GetMode(&newMode);