GetLanguage
status_t GetLanguage(BString* language);
status_t GetLanguage(BLanguage* language) const;
status_t GetLanguage(const char* languageCode,
if (BLocaleRoster::Default()->GetLanguage(leftTranslation->languageCode,
if (BLocaleRoster::Default()->GetLanguage(rightTranslation->languageCode,
if (BLocaleRoster::Default()->GetLanguage(translation.languageCode,
if (BLocaleRoster::Default()->GetCatalog()->GetLanguage(&language) == B_OK)
if (BLocaleRoster::Default()->GetLanguage(languageID, &language)
fInitStatus = locale.GetLanguage(&language);
BLocale::Default()->GetLanguage(&defaultLanguage);
BLocale::Default()->GetLanguage(&fLanguage);
BLocale::Default()->GetLanguage(&language);
res = cat.GetLanguage(&lang);
res = cat.GetLanguage(&lang);