GetInputChannelGain
static_cast<float *>(value)[0] = GAIN_TO_DB((input->GetInputChannelGain(0) + input->GetInputChannelGain(1)) / 2);
static_cast<float *>(value)[chan] = GAIN_TO_DB(input->GetInputChannelGain(chan));
float l = input->GetInputChannelGain(0);
float r = input->GetInputChannelGain(1);
float l = input->GetInputChannelGain(0);
float r = input->GetInputChannelGain(1);
input->SetInputChannelGain(0, input->GetInputChannelGain(0) * f);
input->SetInputChannelGain(1, input->GetInputChannelGain(1) * f);
float l = input->GetInputChannelGain(0);
float r = input->GetInputChannelGain(1);
float GetInputChannelGain(int channel);
fInputSetting[index].AddFloat("InputChannelGain", input->GetInputChannelGain(i));