GetDrawState
float penInset = -((state->GetDrawState()->PenSize() / 2.0f) + 1.0f);
fState->GetDrawState()->SetPenLocation(
fState->GetDrawState()->PenLocation() + delta);
fState->GetDrawState()->SetPenLocation(_end);
ServerFont font = fState->GetDrawState()->Font();
BPoint location = fState->GetDrawState()->PenLocation();
fState->GetDrawState()->SetPenLocation(location);
fState->GetDrawState()->SetOrigin(pt);
fState->GetDrawState()->SetPenLocation(pt);
DrawState* drawState = fState->GetDrawState();
fState->GetDrawState()->SetPenSize(size);
fState->GetDrawState()->SetHighColor(color);
fState->GetDrawState()->SetLowColor(color);
fState->GetDrawState()->SetPattern(Pattern(_pattern));
fState->GetDrawState()->SetScale(scale);
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
ServerFont font(fState->GetDrawState()->Font());
fState->GetDrawState()->SetFont(font, B_FONT_FAMILY_AND_STYLE);
fState->GetDrawState()->SetFont(font, B_FONT_SPACING);
fState->GetDrawState()->SetFont(font, B_FONT_SIZE);
fState->GetDrawState()->SetFont(font, B_FONT_ROTATION);
fState->GetDrawState()->SetFont(font, B_FONT_ENCODING);
fState->GetDrawState()->SetFont(font, B_FONT_FLAGS);
fState->GetDrawState()->SetFont(font, B_FONT_SHEAR);
fState->GetDrawState()->SetFont(font, B_FONT_FACE);
fState->GetDrawState()->SetTransform(transform);
BAffineTransform transform = fState->GetDrawState()->Transform();
fState->GetDrawState()->SetTransform(transform);
BAffineTransform transform = fState->GetDrawState()->Transform();
fState->GetDrawState()->SetTransform(transform);
BAffineTransform transform = fState->GetDrawState()->Transform();
fState->GetDrawState()->SetTransform(transform);
PictureBoundingBoxPlayer::Play(layer, fState->GetDrawState(), &boundingBox);
static_cast<VectorMaskType*>(this)->GetDrawState(), fBounds);
const DrawState& GetDrawState() const;
const DrawState& GetDrawState() const;