GetDormantNodeFor
status_t GetDormantNodeFor(const media_node& node,
else if (roster->GetDormantNodeFor(ref->node(), &dormantNodeInfo) != B_OK) {
&& (roster->GetDormantNodeFor(nodeInfo.node, &dormantNodeInfo) == B_OK)) {
roster->GetDormantNodeFor(defaultNode, &nodeInfo);
roster->GetDormantNodeFor(defaultNode, &nodeInfo);
roster->GetDormantNodeFor(defaultNode, &nodeInfo);
roster->GetDormantNodeFor(defaultNode, &nodeInfo);
if (fRoster->GetDormantNodeFor(info[i].node,