Symbol: GameSoundBuffer
src/kits/game/GameProducer.cpp
41
GameProducer::GameProducer(GameSoundBuffer* object,
src/kits/game/GameProducer.h
116
status_t StartPlaying(GameSoundBuffer* sound);
src/kits/game/GameProducer.h
117
status_t StopPlaying(GameSoundBuffer* sound);
src/kits/game/GameProducer.h
118
bool IsPlaying(GameSoundBuffer* sound) const;
src/kits/game/GameProducer.h
135
GameSoundBuffer* fObject;
src/kits/game/GameProducer.h
36
class GameSoundBuffer;
src/kits/game/GameProducer.h
41
GameProducer(GameSoundBuffer* object,
src/kits/game/GameSoundBuffer.cpp
107
GameSoundBuffer::Format() const
src/kits/game/GameSoundBuffer.cpp
114
GameSoundBuffer::IsLooping() const
src/kits/game/GameSoundBuffer.cpp
121
GameSoundBuffer::SetLooping(bool looping)
src/kits/game/GameSoundBuffer.cpp
128
GameSoundBuffer::Gain() const
src/kits/game/GameSoundBuffer.cpp
135
GameSoundBuffer::SetGain(float gain, bigtime_t duration)
src/kits/game/GameSoundBuffer.cpp
153
GameSoundBuffer::Pan() const
src/kits/game/GameSoundBuffer.cpp
160
GameSoundBuffer::SetPan(float pan, bigtime_t duration)
src/kits/game/GameSoundBuffer.cpp
186
GameSoundBuffer::GetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundBuffer.cpp
220
GameSoundBuffer::SetAttributes(gs_attribute * attributes,
src/kits/game/GameSoundBuffer.cpp
249
GameSoundBuffer::Play(void * data, int64 frames)
src/kits/game/GameSoundBuffer.cpp
318
GameSoundBuffer::UpdateMods()
src/kits/game/GameSoundBuffer.cpp
347
GameSoundBuffer::Reset()
src/kits/game/GameSoundBuffer.cpp
365
GameSoundBuffer::Connect(media_node * consumer)
src/kits/game/GameSoundBuffer.cpp
429
GameSoundBuffer::StartPlaying()
src/kits/game/GameSoundBuffer.cpp
454
GameSoundBuffer::StopPlaying()
src/kits/game/GameSoundBuffer.cpp
471
GameSoundBuffer::IsPlaying()
src/kits/game/GameSoundBuffer.cpp
481
GameSoundBuffer(format),
src/kits/game/GameSoundBuffer.cpp
498
GameSoundBuffer::Reset();
src/kits/game/GameSoundBuffer.cpp
546
GameSoundBuffer(format),
src/kits/game/GameSoundBuffer.cpp
58
GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format)
src/kits/game/GameSoundBuffer.cpp
81
GameSoundBuffer::~GameSoundBuffer()
src/kits/game/GameSoundBuffer.h
104
class StreamingSoundBuffer : public GameSoundBuffer {
src/kits/game/GameSoundBuffer.h
30
class GameSoundBuffer {
src/kits/game/GameSoundBuffer.h
33
GameSoundBuffer(const gs_audio_format* format);
src/kits/game/GameSoundBuffer.h
34
virtual ~GameSoundBuffer();
src/kits/game/GameSoundBuffer.h
83
class SimpleSoundBuffer : public GameSoundBuffer {
src/kits/game/GameSoundDevice.cpp
284
GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth];
src/kits/game/GameSoundDevice.cpp
76
fSounds = new GameSoundBuffer*[kInitSoundCount];
src/kits/game/GameSoundDevice.h
13
class GameSoundBuffer;
src/kits/game/GameSoundDevice.h
69
GameSoundBuffer ** fSounds;