G_SELECTED
case G_SELECTED:
case G_SELECTED: {
case G_SELECTED:
case G_SELECTED:
SetColorMode(G_SELECTED);
case G_SELECTED:
if (fSelectedColorMode & (R_SELECTED | G_SELECTED | B_SELECTED))
case G_SELECTED:
if (fSelectedColorMode & (R_SELECTED|G_SELECTED|B_SELECTED))
case G_SELECTED:
case G_SELECTED:
case G_SELECTED:
case G_SELECTED: