GetCpuState
CpuState* GetCpuState() const { return fCpuState; }
CpuState* GetCpuState() const { return fCpuState; }
CpuState* GetCpuState() const { return fCpuState; }
context.CurrentThread()->GetCpuState(), container, node);
cpuState = fActiveThread->GetCpuState();
cpuState = fActiveStackFrame->GetCpuState();
fStackFrame->GetCpuState(), value);
? fStackFrame->GetCpuState() : NULL, container, valueNode);
CpuStateX86* state = dynamic_cast<CpuStateX86*>(frame->GetCpuState());
CpuStateX8664* state = dynamic_cast<CpuStateX8664*>(frame->GetCpuState());
error = _DumpStackFrameMemory(_output, thread->GetCpuState(),
CpuState* state = thread->GetCpuState();
fListener->ValueNodeValueRequested(frame->GetCpuState(),
CpuState* cpuState = event->GetCpuState();
return _HandleThreadStopped(event->GetCpuState(),
if (_HandleSingleStepStep(event->GetCpuState()))
return _HandleThreadStopped(event->GetCpuState(),
CpuState* cpuState = fThread->GetCpuState();
if (fDebuggerInterface->GetCpuState(fThread->ID(), cpuState) == B_OK)
target_addr_t frameIP = frame->GetCpuState()->InstructionPointer();
if (!_DoStepOver(frame->GetCpuState()))
&& fThread->GetCpuState() == NULL) {
if (fThread->GetCpuState() != NULL && fThread->GetStackTrace() == NULL) {
CpuState* GetCpuState() const { return fCpuState; }
virtual status_t GetCpuState(thread_id thread,
return fArchitecture->CreateCpuState(coreInfo->GetCpuState(),
virtual status_t GetCpuState(thread_id thread,
virtual status_t GetCpuState(thread_id thread,
CpuState* GetCpuState() const { return fCpuState; }
const void* GetCpuState() const
fArchitecture, fThread->GetCpuState(), fTypeInformation,
status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
fCpuState = fThread->GetCpuState();
if (fThread->GetCpuState() == fCpuState)
status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
variableCpuState = variableChild->GetVariable()->GetCpuState();