GetChars
void GetChars(uint32 keyCode, uint32 modifiers,
fKeymap.GetChars(keycode, fModifiers, activeDeadKey, &string,
fKeymap.GetChars(keycode, 0, 0, &rawString, &rawNumBytes);
fKeymap.GetChars(keycode, fModifiers, 0, &string, &numBytes);
keymap.GetChars(keycode, modifiers, activeDeadKey, &string,
fKeymap->GetChars(key->code, fModifiers, fDeadKey, &bytes, &numBytes);
fKeymap->GetChars(key->code, fModifiers, fDeadKey, &bytes, &numBytes);
fKeymap->GetChars(key->code, fModifiers, fDeadKey, &string,
fKeymap->GetChars(key->code, 0, 0, &string, &numBytes);
fKeymap->GetChars(key->code, fModifiers, fDeadKey, &string,
fKeymap->GetChars(fDropTarget->code, fModifiers, fDeadKey,
fKeymap->GetChars(fDropTarget->code, fModifiers, fDeadKey,
fCurrentKeymap.GetChars(keycode, modifiers, 0, &chars, &numBytes);