GetBuffer
virtual PoolBuffer* GetBuffer(size_t size,
virtual PoolBuffer* GetBuffer(size_t size,
PoolBuffer* GetBuffer(size_t size,
void* GetBuffer() const { return fBuffer; }
fRequest = (Request*)((uint8*)fPort->GetBuffer() + fRequestOffset);
BBuffer* GetBuffer(media_buffer_id id, port_id port);
BBuffer* buffer = fBufferCache->GetBuffer(command->buffer,
return fImpl->GetBuffer(size, owner, _newBuffer);
PoolBuffer* buffer = fBufferPool->GetBuffer(
if (fBufferPool->GetBuffer(fChunkSize, &fUncompressBuffer, &newBuffer)
PoolBuffer* readBuffer = fBufferPool->GetBuffer(fChunkSize);
if ((status = pool.GetBuffer(&buffer)) != B_OK) {