GetBrightness
status_t GetBrightness(float* brightness);
status_t GetBrightness(float*);
screen.GetBrightness(&previousBrightness);
status = screen.GetBrightness(&brightnessToPrint);
return fScreen->GetBrightness(brightness);
screen.GetBrightness(&brightness);
if (screen.GetBrightness(&fOriginalBrightness) == B_OK) {
status_t result = fDesktop->HWInterface()->GetBrightness(&brightness);
virtual status_t GetBrightness(float*);
virtual status_t GetBrightness(float*) = 0;
virtual status_t GetBrightness(float*);
virtual status_t GetBrightness(float*);
return BScreen().GetBrightness(brightness);
virtual status_t GetBrightness(float*);
return BScreen().GetBrightness(brightness);
virtual status_t GetBrightness(float*);