GetBit
inline bool GetBit(int32 cpu) const;
if (!slot.valid.GetBit(currentCPU)) {
if ((slot.valid.GetBit(currentCPU)) == 0) {
if (cpuMask.GetBit(i))
if (cpuSet.GetBit(i) && i != smp_get_current_cpu())
if (cpuSet.GetBit(i) && i != currentCpu) {
if (!cpuSet.GetBit(i) || i == currentCpu)
if (!slot.valid.GetBit(currentCPU)) {
if (!oldThreadData->IsIdle() && (!useOldThreadMask || oldThreadMask.GetBit(thisCPU))) {
bool oldThreadShouldMigrate = useOldThreadMask && !oldThreadMask.GetBit(thisCPU);
if (targetCPU != NULL && (useMask && !mask.GetBit(targetCPU->ID())))
&& (!useMask || mask.GetBit(fThread->previous_cpu->cpu_num))) {
} while (useMask && cpu != NULL && !mask.GetBit(cpu->ID()));
bool self = cpuMask.GetBit(currentCPU);
if (cpuMask.GetBit(i)) {
if (!cpuMask.GetBit(i))
if (cpuMask.GetBit(i))
bool self = cpuMask.GetBit(currentCPU);
if (!cpuMask.GetBit(i))
if (message->proc_bitmap.GetBit(i))
if (!thread->cpumask.GetBit(thread->cpu->cpu_num))
const bool current = cpus.GetBit(cpu);
const bool current = cpus.GetBit(cpu);