GetArchitecture
Architecture* GetArchitecture() const
int32 targetEndian = fTeam->GetArchitecture()->IsBigEndian()
Architecture* architecture = team->GetArchitecture();
tab = fRegistersView = RegistersView::Create(fTeam->GetArchitecture());
fTeam->GetArchitecture(), address, type, length,
->GetArchitecture();
fArchitecture(team->GetArchitecture()),
frame->FrameAddress(), thread->GetTeam()->GetArchitecture()
fDebuggerInterface->GetArchitecture(), fTeam, functionInstance,
fDebuggerInterface->GetArchitecture(), cpuState,
fDebuggerInterface->GetArchitecture(), state,
if (fTeam->GetArchitecture()->AddressSize() == 4) {
fDebuggerInterface, fDebuggerInterface->GetArchitecture(),
fDebuggerInterface->GetArchitecture(), teamDebugInfo,
return fDebuggerInterface->GetArchitecture()->StackGrowthDirection()
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fJobListener, fDebuggerInterface->GetArchitecture(),
if (fDebuggerInterface->GetArchitecture()->GetInstructionInfo(
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fTypeContext->GetArchitecture(), fTypeContext->ImageID(),
fTypeContext->GetArchitecture()->IsBigEndian());
resultType->SetByteSize(fTypeContext->GetArchitecture()->AddressSize());
ValueLocation location(fTypeContext->GetArchitecture()->IsBigEndian());
const Register* registers = typeContext->GetArchitecture()->Registers();
bool bigEndian = typeContext->GetArchitecture()->IsBigEndian();
Architecture* GetArchitecture() const
virtual Architecture* GetArchitecture() const = 0;
virtual Architecture* GetArchitecture() const;
virtual Architecture* GetArchitecture() const;
size_t stateSize = GetArchitecture()->DebugCpuStateSize();
return GetArchitecture()->CreateCpuState(buffer, stateSize, fCpuState);
size_t stateSize = GetArchitecture()->DebugCpuStateSize();
size_t stateSize = GetArchitecture()->DebugCpuStateSize();
return GetArchitecture()->CreateCpuState(buffer, stateSize, fCpuState);
size_t stateSize = GetArchitecture()->DebugCpuStateSize();
Architecture* GetArchitecture() const
Architecture* GetArchitecture() const
{ return fRequest->GetArchitecture(); }
fArchitecture(debuggerInterface->GetArchitecture()),
Architecture* GetArchitecture() const
Architecture* GetArchitecture() const
if (valueLoader->GetArchitecture()->AddressSize() == 4) {
if (valueLoader->GetArchitecture()->AddressSize() == 4) {
uint8 addressSize = valueLoader->GetArchitecture()->AddressSize();
if (valueLoader->GetArchitecture()->AddressSize() == 4) {
valueLoader->GetArchitecture()->IsBigEndian(), piece);
if (valueLoader->GetArchitecture()->AddressSize() == 4) {
if (valueLoader->GetArchitecture()->AddressSize() == 4) {