Symbol: GLObject
src/apps/glteapot/GLObject.cpp
102
GLObject::MenuInvoked(BPoint point)
src/apps/glteapot/GLObject.cpp
151
GLObject::Solidity() const
src/apps/glteapot/GLObject.cpp
159
GLObject::SpinIt()
src/apps/glteapot/GLObject.cpp
172
GLObject::Spin(float rx, float ry)
src/apps/glteapot/GLObject.cpp
180
GLObject::RotateWorldSpace(float rx, float ry)
src/apps/glteapot/GLObject.cpp
190
GLObject::Draw(bool forID, float IDcolor[])
src/apps/glteapot/GLObject.cpp
213
GLObject(ov),
src/apps/glteapot/GLObject.cpp
80
GLObject::GLObject(ObjectView* ov)
src/apps/glteapot/GLObject.cpp
96
GLObject::~GLObject()
src/apps/glteapot/GLObject.h
42
class GLObject {
src/apps/glteapot/GLObject.h
44
GLObject(ObjectView* ov);
src/apps/glteapot/GLObject.h
45
virtual ~GLObject();
src/apps/glteapot/GLObject.h
69
class TriangleObject : public GLObject {
src/apps/glteapot/ObjectView.cpp
427
reinterpret_cast<GLObject*>(fObjects.ItemAt(i))->Draw(true, idColor);
src/apps/glteapot/ObjectView.cpp
446
GLObject* object = NULL;
src/apps/glteapot/ObjectView.cpp
450
object = reinterpret_cast<GLObject*>(fObjects.ItemAt(ObjectAtPoint(point)));
src/apps/glteapot/ObjectView.cpp
759
bool hack = reinterpret_cast<GLObject*>(fObjects.ItemAt(i))->SpinIt();
src/apps/glteapot/ObjectView.cpp
775
GLObject *object = reinterpret_cast<GLObject*>(fObjects.ItemAt(i));
src/apps/glteapot/ObjectView.cpp
781
GLObject *object = reinterpret_cast<GLObject*>(fObjects.ItemAt(i));
src/apps/glteapot/ObjectView.h
43
class GLObject;
src/apps/glteapot/ObjectView.h
51
GLObject *pickedObject;