GLObject
GLObject::MenuInvoked(BPoint point)
GLObject::Solidity() const
GLObject::SpinIt()
GLObject::Spin(float rx, float ry)
GLObject::RotateWorldSpace(float rx, float ry)
GLObject::Draw(bool forID, float IDcolor[])
GLObject(ov),
GLObject::GLObject(ObjectView* ov)
GLObject::~GLObject()
class GLObject {
GLObject(ObjectView* ov);
virtual ~GLObject();
class TriangleObject : public GLObject {
reinterpret_cast<GLObject*>(fObjects.ItemAt(i))->Draw(true, idColor);
GLObject* object = NULL;
object = reinterpret_cast<GLObject*>(fObjects.ItemAt(ObjectAtPoint(point)));
bool hack = reinterpret_cast<GLObject*>(fObjects.ItemAt(i))->SpinIt();
GLObject *object = reinterpret_cast<GLObject*>(fObjects.ItemAt(i));
GLObject *object = reinterpret_cast<GLObject*>(fObjects.ItemAt(i));
class GLObject;
GLObject *pickedObject;