FrameLocation
return sizeof(ExtendedPoseInfo) + fNumFrames * sizeof(FrameLocation);
return sizeof(ExtendedPoseInfo) + count * sizeof(FrameLocation);
return sizeof(ExtendedPoseInfo) + (fNumFrames + 1) * sizeof(FrameLocation);
count /= sizeof(FrameLocation);
FrameLocation fLocations[0];