FirstIndexAtOrBelow
int32 startIndex = FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()), true);
int32 index = FirstIndexAtOrBelow((int32)(poseRect.top - IconPoseHeight()));
int32 index = FirstIndexAtOrBelow((int32)pose->Location(this).y, false);
startIndex = FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()));
const int32 startIndex = FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()));
startIndex = FirstIndexAtOrBelow((int32)(selectionRect.top - IconPoseHeight()), true);
= FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()), true);
= FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()), true);
int32 startIndex = FirstIndexAtOrBelow((int32)(bounds.top - IconPoseHeight()), true);
int32 FirstIndexAtOrBelow(int32 y, bool constrainIndex = true) const;