FrontBuffer
fDesktop->HWInterface()->FrontBuffer(), fWindow->Frame(),
if (fDesktop->HWInterface()->FrontBuffer() == NULL) {
virtual RenderingBuffer* FrontBuffer() const;
RenderingBuffer* buffer = fGraphicsCard->FrontBuffer();
return FrontBuffer();
RenderingBuffer* frontBuffer = FrontBuffer();
RenderingBuffer* frontBuffer = FrontBuffer();
virtual RenderingBuffer* FrontBuffer() const = 0;
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* FrontBuffer() const;
virtual RenderingBuffer* FrontBuffer() const;