FromUTF8
static uint32 FromUTF8(const char** in);
static uint32 FromUTF8(const char* in);
return FromUTF8(&string);
uint32 c = BUnicodeChar::FromUTF8(&clear);
fCharacterView->ScrollToCharacter(BUnicodeChar::FromUTF8(text));
uint32 unicodeChar = BUnicodeChar::FromUTF8(&c);
uint32 unicodeChar = BUnicodeChar::FromUTF8(&c);
uint32 key = BUnicodeChar::FromUTF8(unmodified.StringAt(i));
switch (BUnicodeChar::EastAsianWidth(BUnicodeChar::FromUTF8(bytes))) {
return BUnicodeChar::IsSpace(BUnicodeChar::FromUTF8(bytes));
return BUnicodeChar::IsAlNum(BUnicodeChar::FromUTF8(bytes));
uint32 c = BUnicodeChar::ToLower(BUnicodeChar::FromUTF8(bytes));
uint32 key = BUnicodeChar::FromUTF8(unmodified.StringAt(i));
while ((c = BUnicodeChar::FromUTF8(&nextCharacter)) != 0) {
while ((c = BUnicodeChar::FromUTF8(&nextCharacter)) != 0) {
uint32 trigger = BUnicodeChar::FromUTF8(&bytes);
for (char* previousPos = currentPos; (ch = BUnicodeChar::FromUTF8(
FromUTF8(&string);
FromUTF8(&string);
uint32 unicodeCharacter = BUnicodeChar::FromUTF8(
while (uint32 codePoint = BUnicodeChar::FromUTF8(&value)) {
uint32 key = BUnicodeChar::FromUTF8(unmodified.StringAt(i));
_TestChar(BUnicodeChar::FromUTF8(utf8chars[i]), results[i]);