Frames
int Frames() const;
SetData(clone.Hours(),clone.Minutes(),clone.Seconds(),clone.Frames());
fFrames = clone.Frames();
virtual int32 Frames();
Frames++;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
Frames = 0;
static GLint Frames = 0;