FrameAt
StackFrame* FrameAt(int32 index) const;
StackFrame* frame = fCurrentStackTrace->FrameAt(index);
StackFrame* frame = context.GetStackTrace()->FrameAt(
StackFrame* frame = stackTrace->FrameAt(currentFrameIndex);
StackFrame* frame = stackTrace->FrameAt(i);
fSelectedFrame = stackTrace->FrameAt(index);
StackFrame* frame = stackTrace->FrameAt(i);
for (int32 i = 0; StackFrame* frame = fStackTrace->FrameAt(i);
for (int32 i = 0; StackFrame* other = fStackTrace->FrameAt(i); i++) {
= fFramesTableModel->FrameAt(table->SelectionModel()->RowAt(0));
= fStackTrace != NULL ? fStackTrace->FrameAt(rowIndex) : NULL;
return fStackTrace != NULL ? fStackTrace->FrameAt(index) : NULL;
frame = fActiveStackTrace->FrameAt(0);
StackFrame* frame = fActiveStackTrace->FrameAt(i);
nextFrame = stackTrace->FrameAt(stackTrace->CountFrames() - 1);
for (int32 i = 0; StackFrame* frame = trace->FrameAt(i); i++) {
StackFrame* frame = stackTrace->FrameAt(0);
StackFrame* frame = stackTrace->FrameAt(0);
fPreviousFrameAddress, stackTrace->FrameAt(0)->FrameAddress());
StackFrame* frame = stackTrace->FrameAt(0);
if (_HasExitedFrame(stackTrace->FrameAt(0)
StackFrame* frame = stackTrace->FrameAt(0);
for (int32 i = 0; StackFrame* frame = FrameAt(i); i++)