FlushWithReply
status_t FlushWithReply(int32& code);
if (link.FlushWithReply(status) != B_OK || status != B_OK)
if (link->FlushWithReply(code) != B_OK || code != B_OK) {
if (fServerLink->FlushWithReply(code) == B_OK
link.FlushWithReply(status);
link.FlushWithReply(code);
if (link.FlushWithReply(status) == B_OK) {
if (link.FlushWithReply(status) == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
error = link.FlushWithReply(code);
if (fLink->FlushWithReply(status) == B_OK
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) < B_OK || status < B_OK)
if (link.FlushWithReply(status) < B_OK || status < B_OK)
if (link.FlushWithReply(error) == B_OK && error == B_OK) {
if (link.FlushWithReply(error) == B_OK && error == B_OK) {
if (link.FlushWithReply(error) == B_OK && error == B_OK) {
if (link.FlushWithReply(status) < B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) != B_OK || status != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(status) != B_OK || status != B_OK) {
if (link.FlushWithReply(status) != B_OK || status != B_OK) {
if (link.FlushWithReply(status) != B_OK || status != B_OK) {
if (link.FlushWithReply(status) != B_OK || status != B_OK) {
if (link.FlushWithReply(status) != B_OK
if (link.FlushWithReply(code) != B_OK || code != B_OK) {
if (link.FlushWithReply(code) != B_OK
if (link.FlushWithReply(status) != B_OK
if (link.FlushWithReply(status) != B_OK || status != B_OK)
if (link.FlushWithReply(fontcode) != B_OK || fontcode != B_OK)
if (link.FlushWithReply(status) != B_OK || status != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK) {
if (link.FlushWithReply(code) != B_OK
if (link.FlushWithReply(status) != B_OK
if (link.FlushWithReply(status) != B_OK
if (link.FlushWithReply(status) != B_OK
if (link.FlushWithReply(code) != B_OK
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) == B_OK && code == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(code) == B_OK && code == B_OK)
if (link.FlushWithReply(code) == B_OK && code == B_OK)
if (link.FlushWithReply(code) == B_OK && code == B_OK)
status_t ret = link.FlushWithReply(code);
status_t status = link.FlushWithReply(code);
if (link.FlushWithReply(code) == B_OK && code == B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(error) != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(error) != B_OK)
status_t status = link.FlushWithReply(code);
status_t status = link.FlushWithReply(code);
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(code) != B_OK || code != B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) != B_OK || status < B_OK)
if (link.FlushWithReply(status) != B_OK || status < B_OK)
if (link.FlushWithReply(status) != B_OK || status < B_OK)
if (link.FlushWithReply(status) != B_OK || status < B_OK)
if (link.FlushWithReply(code) == B_OK
if (link.FlushWithReply(code) == B_OK
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) != B_OK || status < B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) < B_OK || status != B_OK)
if (link.FlushWithReply(code) == B_OK
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) != B_OK
link.FlushWithReply(status);
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
link.FlushWithReply(status);
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK)
if (link.FlushWithReply(status) == B_OK && status == B_OK)
link.FlushWithReply(status);
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
link.FlushWithReply(code);
fOwner->fLink->FlushWithReply(code);
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK)
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK)
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK)
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK) {
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK) {
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK) {
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK) {
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (link.FlushWithReply(code) != B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
if (fOwner->fLink->FlushWithReply(code) == B_OK
fOwner->fLink->FlushWithReply(status);
if (fLink->FlushWithReply(code) == B_OK
if (fLink->FlushWithReply(code) == B_OK
status = fLink->FlushWithReply(code);
fLink->FlushWithReply(code);
fLink->FlushWithReply(status);
fLink->FlushWithReply(status);
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
fLink->FlushWithReply(status);
if (fLink->FlushWithReply(status) == B_OK && status == B_OK) {
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
if (fLink->FlushWithReply(status) == B_OK && status == B_OK) {
if (fLink->FlushWithReply(code) == B_OK
fLink->FlushWithReply(code);
fLink->FlushWithReply(status);
fLink->FlushWithReply(code);
if (fLink->FlushWithReply(status) == B_OK)
if (fLink->FlushWithReply(code) == B_OK
if (fLink->FlushWithReply(code) != B_OK)
fLink->FlushWithReply(code);
fLink->FlushWithReply(code);
fLink->FlushWithReply(code);
if (fLink->FlushWithReply(code) != B_OK)