FloatValue
class FloatValue : public Value {
FloatValue(const BVariant& value);
virtual ~FloatValue();
return dynamic_cast<FloatValue*>(value) != NULL ? 0.5f : 0;
if (dynamic_cast<FloatValue*>(value) == NULL)
if (dynamic_cast<FloatValue*>(value) == NULL)
FloatValue* value = dynamic_cast<FloatValue*>(_value);
FloatValue();
copy.AddFloat("float value", FloatValue());
FloatValue();
float FloatValue() const;
fProperty->SetValue(fTextView->FloatValue());
if (fTextView->FloatValue() != p->Value())
outputValue = new(std::nothrow) FloatValue(
_output = new(std::nothrow) FloatValue(newValue);
FloatValue* value = dynamic_cast<FloatValue*>(_value);
value = new(std::nothrow) FloatValue(valueData);
FloatValue::FloatValue(const BVariant& value)
FloatValue::~FloatValue()
FloatValue::ToString(BString& _string) const
FloatValue::ToVariant(BVariant& _value) const
FloatValue::operator==(const Value& other) const
const FloatValue* otherFloat = dynamic_cast<const FloatValue*>(&other);