FlipPointsCommand
*_command = new FlipPointsCommand(fPath,
FlipPointsCommand::GetName(BString& name)
FlipPointsCommand::FlipPointsCommand(VectorPath* path,
FlipPointsCommand::~FlipPointsCommand()
FlipPointsCommand::InitCheck()
FlipPointsCommand::Perform()
FlipPointsCommand::Undo()
class FlipPointsCommand : public PathCommand {
FlipPointsCommand(VectorPath* path,
virtual ~FlipPointsCommand();