FirstItem
BListItem* FirstItem() const;
void* FirstItem() const;
T* FirstItem() const;
return (T*)_PointerList_::FirstItem();
= (const usb_video_frame_descriptor*)fUncompressedFrames.FirstItem();
inline T FirstItem() const
{ return (T)BList::FirstItem(); }
while ((enclosure = (hyper_text *)fEnclosures->FirstItem()) != NULL) {
device = (char*)visitor.RemovableDevices().FirstItem()->Path();
return (BListItem*)fList.FirstItem();
ceilf(FirstItem()->Height()), bounds.Height());
return (BListItem*)fFullList.FirstItem();
return BString::Private::StringFromData((char*)fStrings.FirstItem());
ref = PoseView()->SelectionList()->FirstItem()->TargetModel()->EntryRef();
UndoItem* undoItem = sUndoList.FirstItem();
UndoItem* undoItem = sRedoList.FirstItem();
dev_t srcVolumeDevice = srcList->FirstItem()->device;
entry.SetTo(srcList->FirstItem());
Model* model = (PoseView()->SelectionList()->FirstItem())->TargetModel();
Model* model = list->FirstItem()->TargetModel();
Model* model = selection->FirstItem()->TargetModel();
Model* model = selectionList->FirstItem()->TargetModel();
fBackHistory.RemoveItem(fBackHistory.FirstItem(), true);
PoseView()->OpenSelection(PoseView()->SelectionList()->FirstItem(), 0);
BPose* selectedAppPose = PoseView()->SelectionList()->FirstItem();
pose = SelectionList()->FirstItem();
Model* firstSelected = SelectionList()->FirstItem()->TargetModel();
window->SetCanSetAppAsDefault((*SelectionList()->FirstItem()->
BPose* FirstItem() const { return _inherited::FirstItem(); }
BPose* pose = fSelectionList->FirstItem();
BPose* first = fSelectionList->FirstItem();
SelectPose(fFilteredPoseList->FirstItem(), 0);
int32 firstIndex = CurrentPoseList()->IndexOf(fSelectionList->FirstItem());
BPose* pose = fSelectionList->FirstItem();
poseToSelect = poseList->FirstItem();
poseToSelect = poseList->FirstItem();
poseToSelect = fVSPoseList->FirstItem();
pose = fSelectionList->FirstItem();
Model* selected = fSelectionList->FirstItem()->TargetModel();
const BPose* firstPose = poseList->FirstItem();
return fColumnList->FirstItem();
= static_cast<KeymapListItem*>(fUserListView->FirstItem());
while((dir = (BDirectory *) mlc->dir_stack->FirstItem())) {
void* item = list.EachElement(FirstItem, NULL);
return (WindowLayer*)fWindows.FirstItem();