FindPose
BPose* pose = PoseView()->FindPose(child, &index);
return FindPose(model->NodeRef(), resultingIndex);
BPose* FindPose(const node_ref* node, int32* index = NULL) const;
BPose* FindPose(const entry_ref* entry, int32* index = NULL) const;
BPose* FindPose(const Model* model, int32* index = NULL) const;
BPose* pose = fPoseList->FindPose(&clipNode->node, &foundNodeIndex);
pose = fFilteredPoseList->FindPose(&clipNode->node, &foundNodeIndex);
if (fFilteredPoseList->FindPose(&nodeRef, &index) == NULL) {
BPose* targetPose = FindPose(dropPoint, &index);
BPose* pose = fPoseList->FindPose(&itemNode, &index);
if (fPoseList->FindPose(itemNode) || FindZombie(itemNode))
BPose* pose = fPoseList->FindPose(&itemNode, &index);
visible = fFilteredPoseList->FindPose(&itemNode, &index) != NULL;
bool visible = fPoseList->FindPose(poseModel->NodeRef(), &index) != NULL;
visible = fFilteredPoseList->FindPose(poseModel->NodeRef(), &index) != NULL;
BPose* pose = FindPose(point, &index);
BPose* pose = FindPose(where, &index);
BPose* pose = FindPose(where, &index);
BPose* pose = FindPose(where, &index);
BPose* pose = FindPose(where, &index);
pose = fPoseList->FindPose(itemNode, &index);
visible = fFilteredPoseList->FindPose(itemNode, &index) != NULL;
return FindPose(BPoint(fListOffset, Bounds().top + fListElemHeight - 1), _index);
BPose* pose = FindPose(BPoint(fListOffset, poseY), _index);
BPose* targetPose = FindPose(mouseLoc, &index);
BPoseView::FindPose(const Model* model, int32* index) const
return CurrentPoseList()->FindPose(model, index);
BPoseView::FindPose(const node_ref* node, int32* index) const
return CurrentPoseList()->FindPose(node, index);
BPoseView::FindPose(const entry_ref* entry, int32* index) const
return CurrentPoseList()->FindPose(entry, index);
BPose* FindPose(BPoint where, int32* index = NULL) const;
BPose* FindPose(const Model*, int32* index = NULL) const;
BPose* FindPose(const node_ref*, int32* index = NULL) const;
BPose* FindPose(const entry_ref*, int32* index = NULL) const;
BPose* FindPose(const entry_ref*, int32 specifierForm,
BPose* pose = FindPose(&ref, form, &poseIndex);
BPose* pose = FindPose(&ref, form, &poseIndex);
BPose* pose = FindPose(&ref, &poseIndex);
BPose* pose = FindPose(&ref, form, &tmp);
BPose* pose = FindPose(&ref, form, &poseIndex);
BPose* pose = FindPose(ref, index);
BPose* pose = view->FindPose(child, &index);
BPose* pose = poseView->FindPose(&noderef);