FindPath
status_t FindPath(const char* architecture,
status_t FindPath(path_base_directory baseDirectory,
status_t FindPath(path_base_directory baseDirectory,
status_t FindPath(path_base_directory baseDirectory,
status_t error = pathFinder.FindPath(architecture, baseDirectory,
if (pathFinder.FindPath(architectures.StringAt(i),
if (FindPath(NULL, input, handledTypes, translatorPath, quality) != B_OK)
if (FindPath(&formats[j], stream, typesSeen, path, quality) == B_OK) {
status_t FindPath(const translation_format *info, BPositionIO &stream,
result = finder.FindPath(B_FIND_PATH_DEVELOP_DIRECTORY,
return FindPath(NULL, baseDirectory, subPath, 0, _path);
return FindPath(NULL, baseDirectory, NULL, 0, _path);
return FindPath(NULL, baseDirectory, subPath, flags, _path);
BPath* currentPath = fPathList.EachElement(FindPath, &path);