FillTriangle
void FillTriangle(BPoint point1, BPoint point2,
void FillTriangle(BPoint point1, BPoint point2,
void FillTriangle(BPoint point1, BPoint point2,
void FillTriangle(BPoint point1, BPoint point2,
view->FillTriangle(BPoint(rect.left, rect.bottom - 1),
view->FillTriangle(BPoint(rect.left + 1, rect.top),
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
view->FillTriangle(rect.LeftTop() + BPoint(4, 6),
view->FillTriangle(rect.LeftTop() + BPoint(4, 2),
view->FillTriangle(rect.LeftTop() + BPoint(6, 4),
view->FillTriangle(rect.LeftTop() + BPoint(2, 4),
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
FillTriangle(BPoint(middle, (kScrollerDimension / 2) - 3),
FillTriangle(BPoint(middle, frame.bottom - (kScrollerDimension / 2) + 3),
FillTriangle(BPoint((kScrollerDimension / 2) - 3, middle),
FillTriangle(BPoint(kScrollerDimension / 2 + 3, middle),
FillTriangle(topPoint + BPoint(2, 0),
FillTriangle(bottomPoint + BPoint(2, 0),
FillTriangle(pt1, pt2, pt3);
FillTriangle(pt1, pt2, pt3);
FillTriangle(pt1, pt2, pt3);
FillTriangle(pt1, pt2, pt3);
FillTriangle(pt1, pt2, pt3);
FillTriangle(pt1, pt2, pt3);
FillTriangle(BPoint(60, 230), BPoint(10, 330), BPoint(110, 330));
FillTriangle(BPoint(170, 230), BPoint(120, 330), BPoint(220, 330),
FillTriangle(BPoint(60, 230), BPoint(10, 330), BPoint(110, 330));
FillTriangle(BPoint(170, 230), BPoint(120, 330), BPoint(220, 330),
FillTriangle(BPoint(60, 230), BPoint(10, 330), BPoint(110, 330));
FillTriangle(BPoint(170, 230), BPoint(120, 330), BPoint(220, 330),
FillTriangle(BPoint(60, 230), BPoint(10, 330), BPoint(110, 330));
FillTriangle(BPoint(170, 230), BPoint(120, 330), BPoint(220, 330),
FillTriangle(BPoint(60, 230), BPoint(10, 330), BPoint(110, 330));
FillTriangle(BPoint(170, 230), BPoint(120, 330), BPoint(220, 330),
FillTriangle(markerPos + BPoint(0.0, 1.0),
offscreen->FillTriangle(points[0], points[1], points[2],
offscreen->FillTriangle(points[0], points[1], points[2],
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
FillTriangle(BPoint(middle, (kScrollerHeight / 2) - 3),
FillTriangle(BPoint(middle, frame.bottom - (kScrollerHeight / 2) + 3),
FillTriangle(point1, point2, point3, bounds, pattern);
FillTriangle(point1, point2, point3, bounds, gradient);
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
view->FillTriangle(triangle[0], triangle[1], triangle[2]);
FillTriangle(BPoint(origin.x, origin.y), BPoint(origin.x, origin.y + sizeY),
fPainter->FillTriangle(pts[0], pts[1], pts[2]);
fPainter->FillTriangle(pts[0], pts[1], pts[2], gradient);
BRect FillTriangle(BPoint pt1, BPoint pt2,
BRect FillTriangle(BPoint pt1, BPoint pt2,
view->FillTriangle(points[0], points[1], points[2]);
view->FillTriangle(points[0], points[1], points[2], gradient);
view->FillTriangle(points[0], points[1], points[2], gradient);
view->FillTriangle(points[0], points[1], points[2], gradient);
view->FillTriangle(points[0], points[1], points[2], gradient);
view->FillTriangle(points[0], points[1], points[2], gradient);
void FillTriangle( BPoint pt1,