FillShape
void FillShape(BShape* shape,
void FillShape(BShape* shape,
virtual void FillShape(BShape *shape) { }
virtual void FillShape(BShape *shape);
virtual void FillShape(BShape *shape);
view->FillShape(&leafShape, gradient);
FillShape(fShapes[i]);
FillShape(&shape);
FillShape(fPauseSymbol, gradient);
FillShape(fPlaySymbol, gradient);
FillShape(fSymbol, gradient);
owner->FillShape(&shape);
owner->FillShape(&shape, gradient);
offscreen->FillShape(&shape, pattern);
offscreen->FillShape(&shape, *gradient);
view->FillShape(&shape, gradient);
static void _FillShape(void * p, BShape *shape) { return ((PictureIterator *) p)->FillShape(shape); }
FillShape(&mouseShape, B_SOLID_HIGH);
FillShape(&mouseShape, bodyGradient);
FillShape(&mouseShape, B_SOLID_HIGH);
FillShape(&leafShape, gradient);
FillShape(path.Shape());
view->FillShape(&shape);
FillShape(&shape);
FillShape(&shape);
FillShape(&shape);
FillShape(&shape);
FillShape(&sh, g[i]);
void FillShape( /*const */BShape* shape,