FillRoundRect
void FillRoundRect(BRect rect, float xRadius,
void FillRoundRect(BRect rect, float xRadius,
virtual void FillRoundRect(BRect rect, BPoint radii) { }
virtual void FillRoundRect(BRect rect, BPoint radii);
virtual void FillRoundRect(BRect rect, BPoint radii);
offscreen.FillRoundRect(box, 8, 8);
FillRoundRect(innerRect, kMonitorBorderSize, kMonitorBorderSize);
FillRoundRect(outerRect, kMonitorBorderSize * 3 / 2, kMonitorBorderSize * 3 / 2);
FillRoundRect(messageBounds, 4, 4, B_SOLID_LOW);
FillRoundRect(BRect(10, 10, 110, 110), 5, 5);
FillRoundRect(BRect(120, 10, 220, 110), 5, 5, gradient);
FillRoundRect(BRect(10, 10, 110, 110), 5, 5);
FillRoundRect(BRect(120, 10, 220, 110), 5, 5, gradient);
FillRoundRect(BRect(10, 10, 110, 110), 5, 5);
FillRoundRect(BRect(120, 10, 220, 110), 5, 5, gradient);
FillRoundRect(BRect(10, 10, 110, 110), 5, 5);
FillRoundRect(BRect(120, 10, 220, 110), 5, 5, gradient);
FillRoundRect(BRect(10, 10, 110, 110), 5, 5);
FillRoundRect(BRect(120, 10, 220, 110), 5, 5, gradient);
offscreen->FillRoundRect(rect, xRadius, yRadius, pattern);
offscreen->FillRoundRect(rect, xRadius, yRadius, *gradient);
FillRoundRect(BRect(frame.left, frame.top + inset,
FillRoundRect(BRect(frame.left + inset, frame.top,
view->FillRoundRect(BRect(point.x + IconInsets, point.y + IconInsets,
static void _FillRoundRect(void *p, BRect rect, BPoint radii) { return ((PictureIterator *) p)->FillRoundRect(rect, radii); }
FillRoundRect(BRect(0, 0, 8, 8), 3, 3);
FillRoundRect(BRect(-4, 0, 4, 8), 3, 3);
FillRoundRect(BRect(0, -4, 8, 4), 3, 3);
FillRoundRect(BRect(-4, -4, 4, 4), 3, 3);
view->FillRoundRect(fPadRect, 4, 4);
view->FillRoundRect(rightRect, 4, 4);
view->FillRoundRect(bottomRect, 4, 4);
FillRoundRect(outerRect, 3.0, 3.0);
FillRoundRect(innerRect, 2.0, 2.0);
FillRoundRect(scale2(0, 9, 0, 3, Bounds()), 4, 4);
FillRoundRect(scale2(2, 7, 3, 6, Bounds()), 2, 2);
FillRoundRect(outerShape, 4, 4);
FillRoundRect(innerRect, kMonitorBorderSize, kMonitorBorderSize);
FillRoundRect(outerRect, kMonitorBorderSize * 3 / 2,
fPainter->FillRoundRect(r, xrad, yrad);
fPainter->FillRoundRect(r, xrad, yrad, gradient);
BRect FillRoundRect(const BRect& r, float xRadius,
BRect FillRoundRect(const BRect& r, float xRadius,
FillRoundRect(Bounds().InsetBySelf(3.f, 0.f), 5.f, 7.f, B_SOLID_LOW);
FillRoundRect(thumbRect, 3, 3);
view->FillRoundRect(frame, 5, 3);
view->FillRoundRect(frame, 5, 3, gradient);
view->FillRoundRect(frame, 5, 3, gradient);
view->FillRoundRect(frame, 5, 3, gradient);
view->FillRoundRect(frame, 5, 3, gradient);
view->FillRoundRect(frame, 5, 3, gradient);
FillRoundRect(gradient.OffsetByCopy(100, 0), 10, 10, g[i]);
void FillRoundRect( const BRect& r,
view->FillRoundRect(r, radius, radius);
view->FillRoundRect(rect, radius, radius, gradient);
view->FillRoundRect(rect, 20, 20, gradient);
view->FillRoundRect(rect, 20, 20);