FillPolygon
void FillPolygon(const BPolygon* polygon,
void FillPolygon(const BPoint* pointArray,
void FillPolygon(const BPoint* pointArray,
void FillPolygon(const BPolygon* polygon,
void FillPolygon(const BPoint* pointArray,
void FillPolygon(const BPoint* pointArray,
virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed) { }
virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed);
virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed);
view->FillPolygon(&blockPoints[0], 4);
view->FillPolygon(&blockPoints[0], 4);
fBitmapView->FillPolygon(&fStripe);
view->FillPolygon(points, 7);
FillPolygon(arrow, 3);
into->FillPolygon(p, 4, B_SOLID_HIGH);
into->FillPolygon(p, 4, B_SOLID_HIGH);
view->FillPolygon(points, 6, lightningRect);
view->FillPolygon(points, 12, lightningRect);
offscreen->FillPolygon(points, numPoints, bounds, pattern);
offscreen->FillPolygon(points, numPoints, bounds, *gradient);
FillPolygon (&UpLinePolygon);
FillPolygon (&UpLinePolygon);
FillPolygon (&UpPagePolygon);
FillPolygon (&UpPagePolygon);
FillPolygon (&DownPagePolygon);
FillPolygon (&DownPagePolygon);
FillPolygon (&DownLinePolygon);
FillPolygon (&DownLinePolygon);
FillPolygon(&polygon, pattern);
FillPolygon(&polygon, gradient);
static void _FillPolygon(void *p, int32 numPoints, BPoint *points, bool isClosed) { return ((PictureIterator *) p)->FillPolygon(numPoints, points, isClosed); }
FillPolygon(&fStripe);
FillPolygon(page, 5);
view->FillPolygon(points, 4);
FillPolygon(&p, g[i]);
void FillPolygon( const BPoint* ptArray,